KBLIClass

KBLI 5821—Video Game Software Publishing

Class · Klasifikasi Baku Lapangan Usaha Indonesia (2025)

Where 5821 sits

  1. J Publishing, Broadcasting, and Content Production and Distribution Activities
  2. 58 Publishing Activities
  3. 582 Software Publishing
  4. 5821 Video Game Software Publishing

Contains 2 narrower codes

What 5821 includes

  • Video game publishing activities for all operating system platforms and devices;
  • Provision of online video games, in-game purchases, and in-app purchases by publishers, to all users including subscribing customers;
  • Intermediation services for the publishing of video game software;

What 5821 excludes

  • Activities of reproducing video game software in physical media, see class 1820;
  • Retail sale of non-custom or customized video game software, see class 4741;
  • Application hosting service activities, see class 6310;
  • Video game software development activities on behalf of other parties not involved in publishing, see class 6211;
  • Activities of operating video game sites not related to publishing, see class 6039;
  • The activity of operating video game streaming sites for viewing purposes only, see class 6020;
  • Activities of operating gambling sites, see class 9200.

5821 in other systems

ANZSICAustralia · New Zealand
ATECOItaly
CLANAEArgentina
CNAESpain
HSICHong Kong
ICNEAChina
ISICUnited Nations (global)
JSICJapan
KSICSouth Korea
NACEEuropean Union
NACE-BELBelgium
NAFFrance
NAICSUnited States
NAICS CanadaCanada
NOGASwitzerland
OKVED 2Russia
SBINetherlands
SCIANMexico
SICUnited States (legacy)
SNISweden
UK SICUnited Kingdom
WZGermany

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